How do you handle lifecycle events in Android?

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Handling lifecycle events in Android primarily involves managing how components like Activities and Fragments interact with the system as they move through different states (such as created, started, resumed, paused, stopped, and destroyed). This is crucial because it ensures that your application behaves correctly and efficiently in response to user actions, system commands, and other events.

Overriding lifecycle methods in an Activity or Fragment allows you to execute specific code at critical points in the lifecycle. For example, when an Activity is created, the onCreate method is called, where you typically set up UI elements and initialize resources. When the activity resumes, the onResume method is invoked, allowing you to refresh data or resume animations. Similarly, onPause or onStop can be used to save data or release resources to optimize the app's performance and user experience.

This direct interaction with lifecycle methods ensures that your app correctly responds to the state transitions, maintains the necessary functionality, and avoids memory leaks or performance issues.

The other options do not directly relate to handling lifecycle events in the same way. Services and JobScheduler are used for background processing, not lifecycle management. Implementing a custom thread may handle asynchronous tasks but does not help manage component lifec

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