What does a class describe in object-oriented programming?

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A class in object-oriented programming serves as a blueprint for creating objects. It defines the shared properties and behaviors that all instances of that class will have. These properties can include attributes such as variables that define the state of the object, and methods that describe the behaviors or functionalities that the objects can perform.

When you select properties shared among all objects of a certain type, you are recognizing that multiple instances created from a class will embody the same attributes and methods. For example, if you create a class called "Car," that class might include shared properties like "color," "model," and "year," which will be common attributes for every individual car created from that class.

Choosing an option that describes specific properties of an object would refer to the unique attributes of a specific instance created from a class, not the class itself. Discussing only the behaviors of an object ignores the crucial aspect of state defined by the class. Lastly, referring to a class as an instance of a single object is a misunderstanding since a class is different from an instance; the class defines the type, while an instance is a concrete representation of that type in the program. Thus, highlighting shared properties among all objects of that type accurately reflects the role of a class in object-oriented programming

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